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ゲーム情報(登録されているタグ) シリーズ>Feeding Frenzy ジャンル>アーケード&アクション 製作会社>GameHouse 製作会社>PopCap Games 製作会社>未確認 言語>日本語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/931/feedingfrenzy2ship/index.html 日本語 http //www.bigfishgames.jp/download-games/5575/feeding-frenzy-2-ship/index.html 紹介文 かわいいお魚さんたちの世界は、かなりシビアな弱肉強食ワールドだった!?小さな魚になって深く青い海の底で生き延びていこう。簡単操作でスイスイ水の中を泳いで、小さな魚を見つけたらパクン!どんどん腹ごしらえをして、一番大きな魚へと成長していこう!くれぐれも自分が「ゴハン」にならないよう要注意!ストーリーモードでは楽しいミニゲームも登場!野生のスリルを体験しちゃおう。 ピチピチ新鮮 60 レベル 2 つのゲームモード 頼れるパワーアップアイテム 画像 « » var ppvArray_0_0cda83e4a1e21b2e22eb40ec62dfc705 = new Array(); ppvArray_0_0cda83e4a1e21b2e22eb40ec62dfc705[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Feeding+Frenzy+2+Shipwreck+Showdown+%28%E3%83%95%E3%82%A3%E3%83%BC%E3%83%87%E3%82%A3%E3%83%B3%E3%82%B0%E3%83%BB%E3%83%95%E3%83%AC%E3%83%B3%E3%82%B8%E3%83%BC%EF%BC%92%EF%BC%9A%E9%9B%A3%E7%A0%B4%E8%88%B9%E3%81%AE%E6%B1%BA%E9%97%98%29&file=jp_feeding-frenzy-2-ship-screen1.jpg ; window.onload=function(){ ppvShow_0_0cda83e4a1e21b2e22eb40ec62dfc705(0); }; function ppvShow_0_0cda83e4a1e21b2e22eb40ec62dfc705(n){ if(!ppvArray_0_0cda83e4a1e21b2e22eb40ec62dfc705[n]){ alert( 画像がありません ); return; } ppv_0_0cda83e4a1e21b2e22eb40ec62dfc705$( ppv_img_0_0cda83e4a1e21b2e22eb40ec62dfc705 ).src=ppvArray_0_0cda83e4a1e21b2e22eb40ec62dfc705[n]; ppv_0_0cda83e4a1e21b2e22eb40ec62dfc705$( ppv_link_0_0cda83e4a1e21b2e22eb40ec62dfc705 ).href=ppvArray_0_0cda83e4a1e21b2e22eb40ec62dfc705[n]; ppv_0_0cda83e4a1e21b2e22eb40ec62dfc705$( ppv_prev_0_0cda83e4a1e21b2e22eb40ec62dfc705 ).href= javascript ppvShow_0_0cda83e4a1e21b2e22eb40ec62dfc705( +(n-1)+ ) ; ppv_0_0cda83e4a1e21b2e22eb40ec62dfc705$( ppv_next_0_0cda83e4a1e21b2e22eb40ec62dfc705 ).href= javascript ppvShow_0_0cda83e4a1e21b2e22eb40ec62dfc705( +(n+1)+ ) ; } function ppv_0_0cda83e4a1e21b2e22eb40ec62dfc705$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } ボリューム レス一覧 89 名前: 名無しさんの野望 [sage] 投稿日: 2010/04/11(日) 10 05 51 ID nCwaypL/ 長く遊べるやつだとfeeding frenzy2が面白かったなー ステージ多いし、海の中綺麗だし 3が出ないかとずっと待ってるんだけど出ないよね 825 名前: 名無しさんの野望 [sage] 投稿日: 2010/06/02(水) 07 58 09 ID ph4s0vpP アイテム探し・謎解き系は自分にとってマンネリ気味で、タイムマネジメント系は最近なんだかイライラする。 何回でも遊んでいるタイムマネジメントは、すべてはお姫様のためにとマジックファーム、ビルボとライフクエスト。 Royal EnvoyはCE買ったけど、合わなかった。 そんな私にオススメのゲームを教えてください。 829 名前: 名無しさんの野望 [sage] 投稿日: 2010/06/02(水) 10 38 21 ID 6vYP/xnp . 825 好みに沿うかは分からないけど 変わり種のゲームでいえば rainbow webとか単純だけど結構面白かったなー あとfeeding frenzy2もオススメ 画面が綺麗だし楽しいよ コメント 名前 コメント トップページに戻る
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「Iron Hornet」は、Do As Infinityの楽曲。 基本情報 配信初出日 2017年6月28日 CD初出日 2017年6月28日 アーティスト Do As Infinity 発売元 avex trax (エイベックス・エンタテインメント) words Benjaminmpi music Hiroyuki Sawano Arranged by Chorus Tomiko Van Guitars Ryo Owatari Drums YU "masshoi" YAMAUCHI Bass Toshino Tanabe W. bass Piano Hiroyuki Sawano keyboards All Other Instruments Guitar Tec Yasuyuki OguroTallow MurakamiTairo TsurumiTomotake "J" Nasuno Sound Produced by Hiroyuki Sawano Sound Directed by Yoshihisa Tokuda (avex entertainment Inc.) Recording Engineer Mitsunori Aizawa (SIGN SOUND) Mixing Engineer Protools Operator Recorded at LAB recordersStudio Green Bird Mixed at Studio Sound Valley Vocal Recorded by Hideaki JinbuMakoto YamadoiShun Sakakibara (prime sound studio form)Masahiro Kawata (avex entertainment Inc.)Kaoru Akimoto Vocal Recorded at prime direction studiostudio Fine Mastered by Shigeo "MT" Miyamoto (from THE MASTER) ※『ALIVE』準拠 収録CD 発売日 商品名 DiscNo. TrackNo. 楽曲名 歌唱 2017年6月28日 『Alive/Iron Hornet』通常盤 (CD+DVD):AVCD-83875通常盤 (CD):AVCD-83876初回限定盤:AVCD-83877 - 2 「Iron Hornet」 Do As Infinity 4 「Iron Hornet (Instrumental)」 - 2018年2月28日 『ALIVE』CD+DVD:AVCD-93823CD+Blu-ray:AVCD-93824CD:AVCD-93825 - 6 「Iron Hornet」 Do As Infinity 2021年3月24日 『Do The Complete』3CD+Blu-ray:AVCD-96557〜965593CD:AVCD-96560〜96562完全生産限定盤:AVZ1-96563〜96568 3 11 「Iron Hornet」 Do As Infinity 動画
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Chestshop Chestに看板を付け入力するとShopが出来るプラグインです。 Chestに看板を付け 1行目 何も書かない 2行目 アイテムを売りたい数 3行目 0 0 4行目 データ値またはアイテムID 3行目 0 0 買値 売値 例 1 2 16 3 100 100 4 stone
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Radio_TOP→♪ animate_TOP→♪ メイン・パーソナリティ 鳥海浩輔ღ 放送回 タイトル ゲスト/パーソナリティ 備考 Fight_1 「いきなりラフだねぇ(笑)、そういう方向性でいいんだ!」「大丈夫です!」 緑川 光 2008年08月21日放送 Fight_2 「実は女です」「はい!俺はじめての女役です!」 福山 潤 2008年09月04日放送 Fight_3 「正しい日本語、美しい日本語でやっていきたいなと思ったりしています(笑)」 福山 潤 2008年09月18日放送 Fight_4 「処刑人だからさ、ラジオで違反した奴らを処刑していきます」「スタッフ一人ずつ減っていくかもしれない(笑」 小西克幸谷山紀章 2008年10月02日放送 Fight_5 「ホント、色々やりたいことがあるぞ!俺には!」 「じゃあ、川原からお届けする感じで!」 小西克幸谷山紀章 2008年10月16日放送 Fight_6 「……やっぱり、鳥さん最高だよ」「本当?お前も最高だぜ」 神谷浩史 2008年10月30日放送
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セキュリティグループを作成し、サーバ(インスタンス)にアクセスできるIPアドレスやポート番号を制限します。 1. セキュリティグループの作成 ダッシュボードの「リソース」もしくは左側のメニューより「セキュリティグループ」をクリック。 「セキュリティグループを作成」をクリック。 「セキュリティグループ名」、「説明」を入力して、「作成」をクリック。 「ルール」にファイアウォールのルールを入力します。 2. ファイアウォールのルール (1) ルールのフォーマット ファイアウォールのルールのフォーマットは、以下の通りとなります。 (tcp/udp),(最小ポート),(最大ポート),ip4 接続元のIPアドレス (icmp),(icmpタイプ),(icmpコード),ip4 接続元のIPアドレス (a) インスタンスへの許可を行うプロトコル 「tcp」、「udp」、「icmp」のどれかを指定します。 (b) 最小ポート、最大ポート(tcp/udp) 許可する最小ポート、最大ポートを指定します。 最小ポートと最大ポートが同じ場合は単一ポートを指定したことになります。 (c) icmpタイプ(icmp) icmpを選択した場合、許可するicmpタイプを-1~18の中から指定します。 -1を指定した場合は0~18の全てを許可します。 (d) icmpコード(icmp) icmpを選択した場合、許可するicmpコードを-1~15の中から指定します。 -1を指定した場合は0~15の全てを許可します。 (e) 接続元IPアドレス 許可するIPアドレスを「x.x.x.x/x」形式で指定します。 「0.0.0.0/0」とした場合、全てのIPアドレスを許可します。 (2) ルールの指定例 tcp 22,22,ip4 0.0.0.0/0 tcp 80,80,ip4 0.0.0.0/0 tcp 110,110,ip4 0.0.0.0/0 tcp 443,443,ip4 0.0.0.0/0 tcp 25,25,ip4 0.0.0.0/0 tcp 587,587,ip4 0.0.0.0/0 ※SSH(ポート:22)のIPアドレス制限を行う場合、セキュリティグループで「0.0.0.0/0」を指定して、「/etc/hosts.allow」で該当のIPアドレスを許可した方が制御しやすいかもしれません。 もしくはこのセキュリティグループではすべてのポートを許可して、firewalldで制御した方が、柔軟性のある管理ができます。 tcp 1,65535,ip4 0.0.0.0/0
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大量の肉・木・金と町の人2人(育成所建築要員)を使い、敵の城を破壊するクエスト。 適当にRAMと兵士作って突っ込めば楽勝。 3つクリアで2種類のAdvisorから1つ貰える。 01.Challenge King of the Hill Required Technology Siege Workshop Destroy the Nubian Citadel before you run out of time. CO-OP ALLOWED Fortress Destroyed 0/1 15 00 Rewards 10,000 xp / 80 coin / 10 nubia points / 5 empire points Treasure chest 02.Challenge Fort-smashing for fun Required Technology Siege Workshop Destroy the Nubian Citadel before you run out of time. CO-OP ALLOWED Fortress Destroyed 0/1 13 00 Rewards 12,000 xp / 80 coin / 12 nubia points / 6 empire points Treasure chest x 2 03.Challenge He who forts last, forts best! Required Technology Siege Workshop Destroy the Nubian Citadel before you run out of time. CO-OP ALLOWED Fortress Destroyed 0/1 11 00 Rewards Choose one of Castle Builder Sostrate (IIIアドバイザー・城建築+25%) Stalwart Lieutenant Panhsj (IIアドバイザー・塔ダメージ+20%) You will also recieve 15,000 xp / 100 coin / 15 nubia points / 7 empire points Treasure chest
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Aspects Aspects 出典 Wilderness Origins Shifters with a vermin aspect, such as dragonfly or spider, assume these major aspects with vermin shape II rather than beast shape II. Alternate Natural Attacks A shifter can draw on her chosen animal aspect to transform her hands into deadly weapons, as represented by the shifter’s claws class feature, but not every animal has prominent claws. The following list provides alternate natural attacks for the shifter claws class feature. Each time the shifter activates her shifter’s claws ability in her natural form, she can manifest one of the alternate natural attacks listed below for any of her chosen aspects, or those that relate to her archetype. Each alternate natural attack replaces one of the shifter’s claw attacks. The shifter can gain up to two different alternate natural attacks with this method. These alternate natural attacks modify only the damage type of the shifter’s natural attacks and otherwise function exactly as the shifter claws class feature. Boar Boar 出典 Wilderness Origins 4ページ Those with the aspect of the boar are famously stubborn. Minor Form:You gain Diehard as a bonus feat. At 8th level, you add your Hit Dice to your Constitution when determining the negative number of hit points at which you die. Major Form (beast shape II):Your shape changes to that of a dire boar . While in this form, you gain low-light vision, the scent ability, a gore attack (1d8), and a base speed of 40 feet. At 8th level you gain Improved Natural Attack with your gore attack, and you gain powerful charge (+1d8 on your gore attack). At 15th level, you gain 1 additional hit point per Hit Die you have, and you gain Awesome Blow (Bestiary 314) as a bonus feat. Alternate Natural Attacks:Gore (P), hoof (B) Crocodile Crocodile 出典 Wilderness Origins 4ページ The crocodile lurks in the water, unseen until it lunges forth with its powerful jaws. Minor Form:You gain a +2 competence bonus on Swim checks and grapple combat maneuver checks. This bonus increases to +4 at 8th level and +6 at 15th level. Major Form (beast shape II):Your shape changes to that of a crocodile. While in this form, you gain a swim speed of 30 feet, low-light vision, a bite attack (1d8) with the grab ability, and a tail slap attack (a secondary natural attack that deals 1d12 points of damage). At 8th level, once per minute as a free action, you can increase your land speed by 20 feet for 1 round. At 15th level, you gain Improved Natural Attack with your bite attack, and when you successfully grapple a foe, you can knock your grappled foe prone. Alternate Natural Attacks:Bite (B, P, S), tail slap (B) Dolphin Dolphin 出典 Wilderness Origins 4ページ The aspect of the dolphin imparts clever mastery of the seas. Shifters with this aspect also embody the size and ferociousness of large dolphins, such as orcas. Minor Form:You gain a +4 competence bonus on Knowledge checks to identify creatures’ abilities and weaknesses. This bonus increases to +6 at 8th level and +8 at 15th level. Major Form (beast shape II):Your shape changes to that of a Large dolphin, but your space is 10 feet instead of 5 feet. While in this form, you gain a swim speed of 60 feet, blindsense with a range of 10 feet, low-light vision, a bite attack (1d8), and the ability to hold your breath for a number of minutes equal to 6 times your Constitution score before you risk drowning. At 8th level, the range of your blindsense increases to 20 feet. At 15th level, the range of your blindsense increases to 60 feet and your swim speed increases to 80 feet. Alternate Natural Attacks:Bite (B, P, S), Slam (B) Dragonfly Dragonfly 出典 Wilderness Origins 4ページ The aspect of the dragonfly offers the ability to make quick, darting attacks at foes. Minor Form:You gain an enhancement bonus of +10 feet to your base speed when charging. This bonus increases to +20 feet at 8th level and +30 feet at 15th level. Major Form (vermin shape II):Your shape changes to that of a giant dragonfly. While in this form, you gain a fly speed of 60 feet (average), darkvision with a range of 60 feet, and a bite attack (2d6) with the grab ability. At 8th level, you gain Flyby Attack as a bonus feat, and your fly speed improves to 60 feet (good). At 15th level, your fly speed increases to 80 feet (perfect), and if you charge while flying, you gain a +4 bonus on grapple combat maneuver checks for 1 round. Alternate Natural Attacks:Bite (B, P, S), wing (B) Electric Eel Electric Eel 出典 Wilderness Origins 4ページ The aspect of the electric eel imparts the ability to charge attacks with electricity and to slip effortlessly out of danger. Minor Form:Your attacks deal 1 point of electricity damage in addition to their normal damage. This additional electricity damage increases to 1d3 at 8th level and 1d6 at 15th level. Major Form (beast shape II):Your shape changes to that of an electric eel. While in this form, you gain a swim speed of 30 feet, low-light vision, electricity resistance 5, a bite attack (1d6), and a tail attack (a secondary natural touch attack that deals 1d6 points of electricity damage). At 8th level, your electricity resistance increases to 10 and you gain a +4 racial bonus on Escape Artist checks. At 15th level, on a critical hit with your tail attack, the creature struck must succeed at a Fortitude save (DC = 10 + half your shifter level + your Constitution modifier) or be stunned for 1d4 rounds. Alternate Natural Attacks:Bite (B, P, S), tail slap (B) Elephant Elephant 出典 Heroes of Golarion 22ページ The elephant is a symbol of both power and wisdom in Garund and Vudra. Shifters who take this aspect learn the value of applying their strength with precision. An elephant’s alternate attacks are gore (P) and slam (B). Minor Form:You gain a +4 enhancement bonus on bull rush and overrun combat maneuver checks. At 8th level, this bonus increases to +6, and at 15th level it increases to +8. Major Form (beast shape II):Your shape changes to that of a Large adolescent elephant (as an elephant, but with a space of 10 feet). While in this form, you gain low-light vision, scent, a gore attack (1d6 damage), and a slam attack (1d8 damage) with a 5-foot reach. You also gain a +2 racial bonus to Strength and to natural armor. While in this form, you can carry a Medium bipedal creature on your back, allowing you to act as the creature’s mount. At 8th level, you gain trample, as the universal monster rule, dealing your shifter claw damage. At 15th level, you gain Improved Bull Rush as a bonus feat, and your racial bonus to Strength and natural armor increases to +4. Alternate Natural Attacks:Gore (P), slam (B) Giant Wasp Giant Wasp 出典 Heroes of Golarion 22ページ The aspect of the wasp grants flight and a venomous sting, as well as great mental resistance. A giant wasp’s alternate attack is sting (P). Minor Form:You gain a +4 bonus on Will saves against mind-affecting affects. This bonus increases to +6 at 8th level and +8 at 15th level. Major Form (vermin shape II):Your shape changes to that of a giant wasp. This ability uses the vermin shape spell, rather than beast shape, for the purposes of wild shape. While in this form, you gain a fly speed of 40 feet (clumsy), and swarms and vermin do not attack you unless magically commanded to do so. At 8th level, this fly speed increases to 60 feet (average), and you gain a sting attack usable a number of times per day equal to 3 + your Wisdom modifier, which applies the following poison. Wasp Venom(変則)/Wasp Venom:Sting—injury; save Fort DC = 10 + half your shifter level + your Constitution modifier; frequency 1/round for 4 rounds; effect 1d3 Dex damage; cure 2 consecutive saves. At 15th level, your fly speed increases to 80 feet (good), and you can attempt to gain control of a mindless swarm as a full-round action. To gain control of the swarm, you must succeed at a Charisma check against a DC of 10 + the swarm’s CR. You can direct the swarm to disperse, remain in a designated location, or attack an opponent. This control lasts for a number of rounds equal to half your shifter level. Alternate Natural Attacks:Sting (P) Horse Horse 出典 Heroes of Golarion 22ページ The aspect of the horse grants speed and maneuverability. A horse’s alternate attack is hoof (B). Minor Form:You gain the Endurance feat as well as an enhancement bonus of +5 feet to your base speed. At 8th level, you gain the Run feat. If you already have the Run feat, you instead can run at 6 times your base speed when using the Run feat. At 15th level, your enhancement bonus to your base speed increases to +15. Major Form (beast shape II):Your shape changes to that of a horse. While in this form, you gain a base speed of 50 feet, low-light vision, scent (30 feet), and the ability to move before and after an attack, as if you had the Ride-By Attack feat. At 8th level, you can move through threatened squares without provoking attacks of opportunity, and you gain trample, as the universal monster rule, dealing your shifter claw damage. At 15th level, you gain Improved Overrun as a bonus feat, even if you do not meet the prerequisites. Alternate Natural Attacks:Hoof (B) Lion Lion 出典 Heroes of Golarion 22ページ Lions hunt in prides, cooperating to bring down large opponents and defend their territory. A lion’s alternate attack is bite (B, P, S). Minor Form:You gain a +4 competence bonus on Intimidate checks. This bonus increases to +6 at 8th level and +8 at 15th level. Major Form (beast shape II):Your shape changes to that of a dire lion. While in this form, you gain a base speed of 40 feet, low-light vision, and scent (30 feet). Once per day for every 2 shifter levels you have, you can utter a mighty roar, allowing you to attempt an Intimidate check with a +5 circumstance bonus to demoralize enemies within 30 feet. Allies gain a +1 morale bonus on attack and damage rolls against creatures affected by this ability. At 8th level, you gain one of the following teamwork feats as a bonus feat Outflank, Pack Attack, Paired Opportunists, or Shake It Off. You can grant allies within 30 feet the benefits of this feat as a swift action for a number of rounds equal to 3 + your Wisdom modifier. At 15th level, you provide a flanking bonus to any ally who threatens the same opponent as you do, and you can change places with an adjacent ally as a move action that does not provoke an attack of opportunity, as if using the Swap Places feat. Alternate Natural Attacks:Bite (B, P, S) Mantis Mantis 出典 Wilderness Origins 4ページ The aspect of the mantis imparts uncanny patience and unsettling speed. Minor Form:You gain Lunge as a bonus feat. At 12th level, your reach increases by 5 feet. Major Form (vermin shape II):Your shape changes to that of a giant mantis. While in this form, you gain darkvision with a range of 60 feet, a +2 racial bonus on initiative checks, and two primary claw attacks (1d6) with the grab ability. At 8th level, you can always act in the surprise round, but if you fail to notice your foes, you act last, regardless of your initiative result (you act in the normal order in subsequent rounds). At 15th level, whenever you roll for initiative, you can roll three times and use any one of the results. Alternate Natural Attacks:Bite (B, P, S) Octopus Octopus 出典 Wilderness Origins 5ページ The octopus is a cunning hunter, able to contort its malleable body with ease. Minor Form:You gain a +4 competence bonus on Escape Artist checks. It increases to +6 at 8th level and +8 at 15th level. Major Form (beast shape II):Your shape changes to that of an octopus. While in this form, you gain the aquatic subtype, a swim speed of 30 feet, low-light vision, a bite attack (1d3), a tentacles attack (no damage) with the grab ability, and Multiattack as a bonus feat. At 8th level, you gain the jet ability (200 feet). At 15th level, you gain the ability to produce an ink cloud (see below) and deal an amount of bludgeoning damage with your tentacles attack equal to the damage dealt by your shifter claws. Ink Cloud(変則)/Ink Cloud:While within water, you can emit a 10-foot-radius sphere of ink once per minute as a swift action. This ink provides total concealment and persists for 1 minute. Alternate Natural Attacks:Bite (B, P, S), tentacle (B) Peafowl Peafowl 出典 Heroes of Golarion 13ページ Peafowl are popular ornamental birds due to their spectacular colors, and they are often symbols of royalty or the divine. A shifter using the alternate natural attacks rules on page 8 of Pathfinder Player Companion Wilderness Origins can select a bite (B, P, S) or tail slap (B) attack. Minor Form:You gain a +2 enhancement bonus to your Charisma score. At 8th level the bonus increases to +4, and at 15th level it increases to +6. Major Form (beast shape II):Your shape changes to that of a Small peafowl. While in this form you gain low-light vision, a fly speed of 40 feet (clumsy), two talon attacks (1d3 damage), and a +4 racial bonus on Stealth checks. A peafowl can’t use its fly speed to hover and must end any flying move action by landing or perching on a solid surface. A peafowl can perform a captivating dance targeting all creatures within a 15-foot cone. Each creature in the cone that can see your dance must succeed at a Will save (DC = 10 + half your shifter level + your Charisma modifier) or be stunned for 1 round. At 8th level, the stunned effect lasts for 2 rounds, and at 15th level the duration increases to 4 rounds. Whether or not it succeeds at the initial save, a creature cannot be affected by this ability again for 24 hours. Alternate Natural Attacks:Bite (B, P, S), tail slap (B) Scorpion Scorpion 出典 Wilderness Origins 5ページ The aspect of the scorpion invokes a hidden menace with a poisonous sting. Minor Form:You gain a +2 competence bonus on Stealth checks and grapple combat maneuver checks. This bonus increases to +4 at 8th level and +6 at 15th level. Major Form (vermin shape II):Your shape changes to that of a giant scorpion. While in this form, you gain darkvision with a range of 60 feet, tremorsense with a range of 10 feet, two primary claw attacks (1d6) with the grab ability, and a secondary sting attack (1d6). At 8th level, the range of your tremorsense increases to 20 feet, and you gain a +4 racial bonus on Climb and Perception checks. At 15th level, when you make an attack of opportunity with your sting attack or maintain a grapple and deal damage with your sting attack, that attack also applies the following poison. 毒(変則)/Poison:Sting—injury; save Fort DC = 10 + half your shifter level + your Constitution modifier; frequency 1/ round for 6 rounds; effect 1d3 Strength damage; cure 2 consecutive saves. Alternate Natural Attacks:Pincers (B), sting (P) Snapping Turtle Snapping Turtle 出典 Heroes of Golarion 23ページ Long-lived and resilient, turtles embody wisdom and endurance in many cultures. Those who take this aspect gain profound insight as well as remarkable resilience. A snapping turtle’s alternate attack is bite (B, P, S). Minor Form:You gain a +2 enhancement bonus to Wisdom. At 8th level, this bonus increases to +4, and at 15th level, it increases to +6. Major Form (beast shape II):Your shape changes to that of a Large giant snapping turtle. While in this form, you gain low-light vision, scent (30 feet), a swim speed of 20 feet, and a bite attack (1d8 + 1-1/2 your Strength modifier damage). At 8th level, you gain an insight bonus equal to your Wisdom modifier to your CMD against bull rush, drag, overrun, reposition, and trip attempts. At 15th level, you gain DR 5/silver. Alternate Natural Attacks:Bite (B, P, S) Spider Spider 出典 Wilderness Origins 5ページ The spider is a patient hunter, sensing foes that struggle in its webs. Minor Form:You gain a +2 competence bonus on Climb checks, Stealth checks, saving throws against web effects (magical or otherwise), and checks to break free of webs. This bonus increases to +4 at 8th level and +6 at 15th level. Major Form (vermin shape II):Your shape changes to that of a giant spider. While in this form, you gain darkvision with a range of 60 feet, tremorsense with a range of 10 feet, a climb speed of 30 feet, the web special attack, and a bite attack (1d6). At 8th level, you gain a +4 racial bonus on Perception checks, and the range of your tremorsense increases to 20 feet. At 15th level, you gain Improved Natural Attack (bite), and the range of your tremorsense increases to 30 feet. Alternate Natural Attacks:Bite (B, P, S)
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https://w.atwiki.jp/bcc2528/pages/44.html
NameUnresearched "Unresearched Object" QueryUnresearched "This item is not yet researched." ReportName1 "Hybrid Organ" ReportName10 "Rumbler Organ" ReportName11 "WormMind Implant" ReportName13 "Arachnid Organ" ReportName14 "Psi Reaver Organ" ReportName15 "WormBlend Implant" ReportName16 "Viral Proliferator" ReportName17 "Worm Skin Armor" ReportName19 "Greater Psi Reaver Organ" ReportName20 "WormHeart Implant" ReportName21 "Annelid Launcher" ReportName22 "Monkey Brain" ReportName23 "Annelid Healing Gland" ReportName24 "Annelid Psi Organ" ReportName3 "Midwife Organ" ReportName4 "Grub Organ" ReportName5 "Anti-Annelid Toxin" ReportName6 "WormBlood Implant" ReportName7 "Crystal Shard" ReportName8 "Psi Booster" ReportName9 "Swarm Pod Organ" ResRepIcon1 "resicon" ResRepIcon10 "resicon" ResRepIcon11 "resicon" ResRepIcon12 "resicon" ResRepIcon13 "resicon" ResRepIcon14 "resicon" ResRepIcon15 "resicon" ResRepIcon16 "resicon" ResRepIcon17 "resicon" ResRepIcon18 "resicon" ResRepIcon19 "resicon" ResRepIcon2 "resicon" ResRepIcon20 "resicon" ResRepIcon21 "resicon" ResRepIcon22 "resicon" ResRepIcon23 "resicon" ResRepIcon24 "resicon" ResRepIcon3 "resicon" ResRepIcon4 "resicon" ResRepIcon5 "resicon" ResRepIcon6 "resicon" ResRepIcon7 "resicon" ResRepIcon8 "resicon" ResRepIcon9 "resicon" ResRepPortrait1 "ogport" ResRepPortrait10 "rumport" ResRepPortrait11 "mindport" ResRepPortrait13 "arport" ResRepPortrait14 "minport" ResRepPortrait15 "blendport" ResRepPortrait16 "viroport" ResRepPortrait17 "sknport" ResRepPortrait19 "minport" ResRepPortrait20 "blendport" ResRepPortrait21 "alport" ResRepPortrait22 "mport" ResRepPortrait23 "anpport" ResRepPortrait24 "anhport" ResRepPortrait3 "midport" ResRepPortrait4 "gruport" ResRepPortrait5 "toxport" ResRepPortrait6 "bloodport" ResRepPortrait7 "crport" ResRepPortrait8 "btport" ResRepPortrait9 "swport" ResRepText1 "Summary You ve learned how to best target the Hybrid for maximal damage. All damage you deal to Hybrids will be increased by 25%. Analysis DNA structure indicates that this organism is a hybrid of a human host and a parasitic organism. Although the parasite (resembling a yard-long worm) has deteriorated to a stage beyond useful analysis, the effects of the process are evident. Severe deterioration of higher level mental processes is caused by tumerous growths along the spinal column and brain stem. The non-human tissues seem to be formed of a composite of small wormlike creatures that have adapted into the host body and taken over a majority of motor control and decision making functions. There also appears to be direct stimulation of the autonomic nervous and glandular systems. Hence, the organism produces exceptional amounts of both adrenaline and endorphins, making it remarkably strong and aggressive. What remains can not really be called human at all. The damage done to the host by the process is irrevocable, and the organism now functions with no sense of morality or hesitation. Recommendation The organism is vulnerable to the same forms of stimuli as a human. However, the changes in its physiology suggest a chemistry more complex than is currently understood. Further analysis of similar organisms might provide more insight in this area." ResRepText10 "Summary You ve learned how to best target the Rumbler for maximal damage. All damage you deal to Rumblers will be increased by 25%. Its annelid tissue is particularly vulnerable to incendiary devices. Analysis This organism is further evolution of the first-stage annelid hybrid. Discernable human elements are minimal, above the DNA level. Muscle tissue density has increased twenty-fold, and adrenaline production has increased proportionally. Brain tissue is extremely dense, which would normally indicate a creature of extreme cognitive ability, but the brain-stem has atrophied to a useless stub, and there is no analog to a human spinal column. All muscular activity is controlled locally by alien cells designed for this purpose. It appears that this creature is an evolutionary stage between an earlier-stage human-annelid hybrid, and a third, unknown form. Recommendation This creature is extremely dangerous, being, in effect, a heavily-muscled host designed to protect a highly-evolved yet unconnected brain. The peculiar chemistry of this hybrid s brain tissue indicates a latent psionic predisposition." ResRepText11 "Summary When the user of this implant is damaged, one point of every four points of damage done is subtracted from psi points instead instead of hit points. Analysis This implant will alter the user s neural processes, stimulating and amplifying the areas related to psionics. Additionally, a steady drip of annelid neurotransmitter chemicals is fed into the user s lower cortex. The overall effect of this is to enhance the user s latent psychocreative abilities, specifically in the area of bodily self-control. Recommendation The user of the implant will be able to psychocreatively heal some portion of any damage he takes. Long-term use is likely to cause a hyperimmune reaction." ResRepText13 "Summary You ve learned how to best target the Arachnids for maximal damage. All damage you deal to Arachnids will be increased by 25%. Arachnids, like all pure annelids, are resistant to energy weapons. Analysis This creature s internal systems are both distributed and redundant in a way that suggests intentional design, or evolution in a very dangerous environment. What serves as its nervous system uses a significantly larger amount of energy than a human s, so the creature s tissues are correspondingly more energy-resistant. The creature s metabolism allows for a boost of hyperkinetic activity, while allowing it to remain normally in a dormant state, and presumably allowing it to exist for a long period of time without nourishment. Recommendation Using energy weapons against this creature is not recommended." ResRepText14 "You ve learned how to best target the Psi Reavers and their projections for maximal damage. All damage you deal to Psi Reaver and their projections will be increased by 25%. The projections will continually regenerate themselves unless you destroy the brain structure which creates them. Analysis This is a continuously energized sample of psycho-creative residue. It is the end product of a massively complex and focused psionic projection. This residue can be temporarily disrupted, but not permanently destroyed, since the psionic projection can simply be re-created by the source organism. Recommendation While the projection can be disrupted by most conventional means, this serves as a short-term solution only. Resources should not be wasted in combating this phenomenon unless it is crucial for survival. If it must be destroyed, seek out and destroy the controlling brain structure first." ResRepText15 "Summary This implant decreases the range at which annelid creatures will be able to psionically detect the implant user. Analysis This implant contains a portion of annelid neural tissue, with electrochemical connections to slave the tissue to the user s neural impulses. The portion of tissue is not substantive enough to allow the user to psionically contact the annelid mind, but it does coordinate the user s brainwaves enough with the annelid neural processes that the user will, to a cursory psionic examination, resemble an annelid organism. Recommendation This will very likely allow its user to become harder to detect to annelid creatures, at least at a distance. It will probably not allow the user to pass for an annelid in face-to-face contact." ResRepText16 "Summary The viral proliferator requires an Exotic Weapons skill of 4. This weapon releases a host of anti-annelid virus in an explosive radius. The virus can be tailored to affect pure annelids, or humans and human/annelid hybrids. Press and hold down the trigger to fire - when you release the trigger, the viral payload will detonate. Don t let it detonate too close to you when it s set to affect humans! Analysis This weapon appears to have been cobbled together from both human and alien technologies. Judging by the stock and trigger, it was built by humans. The central hexagonal core is an energy-rich media, ringed with receptacles containing nanite-virus hybrids. Release of the virus hybrids into the core will cause cycles of replication at nanite, rather than biological, speeds, building up until the payload is released. Additional energetic charges will disperse the viral payload in an explosive radius. The media must be replenished with annelid tissue - these worms must be collected in standard laboratory beakers. The proliferator can be set to release virus hybrids tailored against pure annelids, or tailored against human or partially human targets. Recommendation In close quarters against annelid foes, this weapon is extremely powerful. It might even hurt annelids that are unharmed by other weapons. However, when targeting human targets, it will be hard to avoid damaging yourself." ResRepText17 "Summary This armor provides both combat and environmental protection, as well as increases the wearers PSI stat by 2. However, it slowly drains the users psi points. Analysis This worm skin has been fashioned into a crude body covering, suitable for a human to wear. The skin is far tougher than its biochemical makeup would suggest, and further investigation demonstrates a subtle repulsive effect that appears to be psionically generated. The fact that the effect is still active, in combination with the slowly continuing metabolic processes in the skin indicates that the skin is in some sense still alive. Recommendation Wearing the worm skin as a piece of armor will provide some physical and environmental protection, and will increase the wearer s PSI statistic. However, it will be a continuous psionic drain on the wearer to keep from being attacked and consumed by the skin." ResRepText19 "You ve learned how to best target the Greater Psi Reavers and their projections for maximal damage. All damage you deal to Greater Psi Reaver and their projections will be increased by 25%. The projections will continually regenerate themselves unless you destroy the brain structure which creates them. Analysis This is a continuously energized sample of psycho-creative residue. It is the end product of a massively complex and focused psionic projection. This residue can be temporarily disrupted, but not permanently destroyed, since the psionic projection can simply be re-created by the source organism. This version of the Psi Reaver seems much more powerful than those you have previously encountered. Recommendation While the projection can be disrupted by most conventional means, this serves as a short-term solution only. Resources should not be wasted in combating this phenomenon unless it is crucial for survival. If it must be destroyed, seek out and destroy the controlling brain structure first." ResRepText20 "Summary While this implant is powered, the user takes no damage from annelid toxin and will regenerate one hit point per thirty seconds. Unfortunately, when the implant ceases being powered, or is removed, a great deal of toxin is released into the user s bloodstream. Make sure you have some anti-toxin hypos handy! Analysis This implant is a combination of a blood filtering device and a regenerative stimulator, using annelid regenerative tissue as an adjunct. While the implant is worn, it sequesters all annelid venom that the user is subject to, preventing it from acting. Additionally, damaged tissue is replaced quickly by a psychocreative annelid substitute. However, the substitute tissue produces some amount of degradation byproduct, which is itself toxic (and sequestered by the implant). However, when the implant loses power or is removed, much of the sequestered venom is released. Recommendation This device is not recommended for frequent use, because of the danger of the toxin damage upon removing the implant. However, its regenerative and toxin-protection properties may well be invaluable in a very dangerous situation." ResRepText21 "Summary The annelid launcher requires a Strength of 3, an Agilty of 3, and an Exotic Weapons skill of 6. This device uses annelid worms for ammunition, which must be collected in beakers. The weapon may be set to damage either pure annelid creatures, or human/hybrid creatures. Analysis This is an exotic device, made of semi-sentient organic material. It has been heavily modified, to the point where it is impossible to discern its original function. As currently configured, this object is a weapon, designed to deliver payloads of annelid worms. These worms must be collected in standard laboratory beakers, and loaded into a side compartment of the device. An integrated chemical injector can alter the chemistry of the worms, so that they can be made deadly either to human (and partially human) targets, or to pure annelids. Recommendation If the use of this weapon is required, care should be taken to collect beakers whenever possible, and fill them with annelid worms at each opportunity." ResRepText22 "Summary You ve learned how to best target the monkeys for maximal damage. All damage you deal to monkeys will be increased by 25%. Analysis The monkey is genetically normal, an African squirrel monkey. However, it appears to have been subject to a large number of chemical and surgical procedures, both before and after birth. These procedures have enhanced brain size and connectivity, as well as enhanced the myelination of the central nervous system. The skull of the creature has been surgically removed, presumably both to prevent cranial pressure and to allow quick experimental access. Recommendation The neural construction of the creature is similar in nature to psionic human neural structure - the monkeys are likely to have psionic capability. They are vulnerable to all attacks which affect standard organic creatures." ResRepText23 "Summary This tissue can be used to physically heal damage. Analysis This gland secretes a prolific mix of hormones and stimulatory enzymes, and a quickly dividing layer of cells spawns off multi-purpose circulatory cells. These cells seek out sites of tissue damage and graft themselves into the tissue, taking on the characteristics of the local host tissue in a matter of moments. Recommendation The shared tissue compatibilities between human and annelid tissue will allow this gland to be used for healing, though not as fully as it would in an annelid host. Once removed from the host s body, it can only be used once." ResRepText24 "Summary This tissue can be used to restore lost psi points. Analysis This gland produces a potent cocktail of psychoactive and adrenal hormones which acts to rejuvenate and enervate neural tissue. In addition to standard (and somewhat unusual) biological compounds, the gland also appears to secrete small amounts of semi-physical psychocreative energy. Recommendation While this gland can be used to restore psionic potential, the danger inherent in consuming alien psychocreative energies suggests that this should only be done in emergencies." ResRepText3 "Summary You ve learned how to best target the Midwife for maximal damage. All damage you deal to Midwives will be increased by 25%. Resistant to incendiary and anti-personnel weapons, but vulnerable to armor-piercing. Analysis DNA sequence confirms that subject was originally a human female, cybernetically modified. An auxiliary CPU in the base of the spine serves as a controller, overriding most signals sent by the subject s natural brain. Both speed and musculature have been mechanically enhanced, and the cybernetic apparatus also serves as physical shielding for the softer human tissues. Recommendation Due to the half-mechanical nature of this creature, incendiary and anti-personnel weapons will be fairly ineffective, but armor-piercing rounds should be quite effective." ResRepText4 "Summary While you have learned the vulnerabilities of this creature, they re so easily killed it hardly matters. Like all annelids, they are somewhat resistant to energy weapons. Annelid eggs often contain useful organs if you search them before they are destroyed. Analysis Genetically female, the annelid grub is the most basic annelid form. The creature is principally nervous system and musculature - the highly advanced (for a worm) nervous system appears to be tied into a rudimentary psionic sense organ. While wormlike in appearance, the grub has no actual digestive tract, but is furnished with energy reserves at birth. When these are depleted, the creature shuts down into a dormant state, possibly until a further psionic trigger acts on it. The eggs that these emerge from often contain organs that might be extracted for useful purposes, unless the egg was destroyed in combat. Analysis The grubs are fairly fragile, but can be somewhat dangerous if they close before you see them. In large numbers, they may prove a more significant threat." ResRepText5 "Summary Placing this toxin in an environmental regulator will reduce local annelid growth. Analysis This is an experimental toxin, highly virulent, developed specifically to break down and dissolve annelid tissue. The canister is highly pressurized, as the liquid toxin would evaporate quickly under ordinary conditions. Recommendation For maximum coverage, this toxin should be introduced into air-recirculators immediately after being opened." ResRepText6 "Summary While this implant is active, you can right click on a pile of worms to heal yourself. Analysis This implant is a high-powered blood filtering and reprocessing unit which acts to modify blood-borne annelid tissue to be benign in a human host. Because of the highly regenerative nature of these annelids, their tissue, in conjunction with this implant, can be used as a replacement for damaged human tissue. A small insertion port in the implant can be used to import annelid tissue for this use. Recommendation While under the effect of this implant, discarded annelid tissue, such as that found in worm piles, can be used for a regenerative effect. Use of annelid tissue in such a fashion while the implant is not powered is strongly discouraged." ResRepText7 "Summary A very dangerous hand-to-hand weapon. It requires an Exotic Weapons skill of 1 in order to wield. Analysis This crystal, principally of silicon but doped with germanium and other unknown trace elements, appears to have a resonant frequency very close to that of neural propagation. The crystal probably serves as a repeater for the psionic abilities of the annelid creatures. The crystal structure is composed of thousands of close-together crystal needles, attached together in a close-branching, nearly fractal, tree. Recommendation The crystal s amazing sharpness makes it a very dangerous hand-to-hand weapon." ResRepText8 "Summary This hypo will increase the user s PSI stat by 1 for five minutes. Analysis This pharmaceutical combines a complex mix of psychoactive chemicals, some of them quite powerful, and refined annelid tissue. Many of the chemicals have enzymatically bonded to the annelid tissue fragments, many of them since construction of the hypo, as if the annelid tissue is still biologically active. Recommendation This experimental hypospray will increase your PSI stat for a few minutes - if you don t mind injecting yourself with purified annelid tissue. Long term usage may well cause hallucinatory side effects." ResRepText9 "Summary Annelid Swarms cannot be damaged by any known means, but have a very short life span. Annelid eggs often contain useful organs if you search them before they are destroyed. Analysis Although small, the flying organisms generated by these pods contain a complex DNA structure indicative of a much more advanced creature. Each small creature, genetically male, is bonded to the swarm via a sub-psionic link. This link is impervious to normal psionic attacks or disturbances. Annelid swarm creatures seem to exist only as a living weapon, since their cells have a genetically programmed life span of no more than a few seconds. During these seconds, they are attracted to human tissue, as they frantically attempt to prolong their short lives with nourishment. The eggs that these emerge from often contain organs that might be extracted for useful purposes, unless the egg was destroyed in combat. Recommendation The Annelid Swarm is best dealt with by avoidance, since the creatures will die soon after being hatched. Do not waste ammunition on them."
https://w.atwiki.jp/it_certification/pages/258.html
採点結果 所感1.5 Spanning-Tree Convergenceまとめ 2.7 BGP Table Stabilityまとめ 4.2 Backup Linkまとめ 6.1 BPDU Filtering受験テクニック 7.4 UDP Echo受験テクニック 採点結果 トピック 正誤 備考 1.1 Trunking ○ 1.2 Spanning-Tree ○ 1.3 Layer 2 Tunneling ○ 1.4 MAC Filtering ○ 1.5 Spanning-Tree Convergence × 知識不足 2.1 OSFP ○ 2.2 OSPF Filtering ○ 2.3 Conditional Default Routing ○ 2.4 IGP Redistribution ○ 2.5 BGP Filtering ○ 2.6 BGP Summarization ○ 2.7 BGP Table Stability × 未知のエラーメッセージが表示されたので、不正解にしたいと思います 3.1 IPv6 Addressing ○ 3.2 RIPng ○ 3.3 EIGRPv6 ○ 4.1 PE-CE Routing ○ 4.2 Backup Link × 知識不足 5.1 PIM Filtering ○ 5.2 IGMP ○ 5.3 Multicast Testing ○ 6.1 BPDU Filtering × 知識不足 6.2 Traffic Filtering ○ 7.1 SNMP ○ 7.2 RMON ○ 7.3 CDP ○ 7.4 UDP Echo ○ 8.1 Real Time Protocol ○ 8.2 Congestion Avoidance ○ 8.3 Link Optimazation ○ 所感 相変わらずLayer 2の失点が目立ちます。"オンラインドキュメントを読みあさる"などの基礎力向上策をとらなければならないと感じました。 時間のペース配分を意識して設問に取り組む事ができました。今現在、私が心がけているペース配分は以下の通りです。 Switching, IGP, BGP 2 00 VPN, Multicast 1 00 Security 0 40 IP Service 0 40 QoS 0 40 見直し 1 00 見直しをしたところ、終盤(IP Service, QoS)の問題文見落としが目立ちました。終盤は集中力が尽きている可能性が高いので、問題文を3回読むくらいの工夫が必要だと思いました。 終盤の時間配分を誤りました。全ての問題を解き終わった後に、見直しではなく"4.2 Backup Link"に取りかかってしまいました。下手をすると(誤読が多かった場合など)、見直しと修正に1時間以上かかる可能性もあるので確実に見直しができるようペース配分すべきでした。 1.5 Spanning-Tree Convergence まとめ bpdu filterはglobalに設定した場合とI/Fに対して設定した場合で挙動が異なります。bpdu filter, bpdu guardについてまとめると以下の通りです。 configuration description I/Fに対してBPDU filterを設定 BPDUを受信した場合、そのBPDUを無視します。 globalに対してBPDU filterを設定 BPDUを受信した場合、portfastを無効化し通常のSTPと同じ動作をします。 BPDU guardを設定 BPDUを受信した場合、err-disable状態にします。 2.7 BGP Table Stability まとめ TODO prefix-listのパラメタが違う…のようなエラーメッセージが出た TODO 正確なメッセージのキャプチャを忘れたのが痛い… 4.2 Backup Link まとめ MPLSの設定が必要である事を理解していなかったため、sham-linkはupするもののOSPF neighborはupしませんでした。sham-link経由で情報を伝達させる時の注意点をまとめます。 sham-linkの送信元・宛先アドレスをBGP経由で伝搬させます。 この送信元・宛先アドレスはOSPFで伝搬させないよう注意して下さい。 PEルータ, Pルータ間でMPLS neighborを確立して下さい。(隣接していない場合は、GRE tunnelを作成する等の工夫が必要) 6.1 BPDU Filtering 受験テクニック DECnetはDEC(現ヒューレッド・パッカード)が開発した通信プロトコルです。 この問題のように、あまり有名でないLayer 2プロトコルが出題された場合は、"ヘルプストリングに表示されるかも"と推測する事で何とか問題を解く事ができると思います。 Rack14SW4(config)#mac access-list extended ACL_HOGE Rack14SW4(config-ext-macl)#deny any any ? 0-65535 An arbitrary EtherType in decimal, hex, or octal aarp EtherType AppleTalk ARP amber EtherType DEC-Amber appletalk EtherType AppleTalk/EtherTalk cos CoS value dec-spanning EtherType DEC-Spanning-Tree decnet-iv EtherType DECnet Phase IV diagnostic EtherType DEC-Diagnostic 7.4 UDP Echo 受験テクニック udp-small-serverにどのような機能が備わっているか暗記するのは非常に難しいと思います。 しかし、"service udp-small-servers"などでオンラインドキュメントを検索すれば、udp-small-serverにどのような機能が備わっているか調べる事ができます。また、どの機能がどのudp portを使用しているかは、tcpのヘルプストリングから調べる事ができます(udpのヘルプストリングには載っていないようです) Rack14SW4(config)#access-list 100 permit tcp any any eq ? 0-65535 Port number bgp Border Gateway Protocol (179) chargen Character generator (19) cmd Remote commands (rcmd, 514) daytime Daytime (13) discard Discard (9) domain Domain Name Service (53) echo Echo (7) exec Exec (rsh, 512) finger Finger (79) ftp File Transfer Protocol (21) ftp-data FTP data connections (20)